Hall Guard
Hall Guard
Loading image…
role:
Guild security; escort and vault watch
affiliation:
habitat:
threat_level:
moderate
size:
Human; 1.6–1.9 m
armament:
Glasswire Dagger; baton; shackles
behavior:
Disciplined, cautious, procedure-first
drops:
Hall Guard is a uniformed guild security mob stationed at the Silver Ledger and the Counting House in Vesper Quay. It escorts audits, holds doors during filings, and rides as escort muscle on skiffs headed for the Slickstone Arches. Details answer to wardens under Ilex Marr and maintain neutral-ground order during tense dealings with the Gutter Syndic.
Description
- Uniform: salt-dark coats with badge tabs, brass latch belt, and lantern hook; boots scored for wet stone.
- Kit: baton, short cuffs, whistle, and a sealed pouch for Audit Slip copies; some carry a Glasswire Dagger.
- Bearing: steady posture, clipped signals, eyes on hands and pockets; speech kept formal at counters.
- Composition: mixed squads of male and female guards paired with a senior scribe or a warden runner.
Habitat / Biome / Scene(s)
- Posted at the Silver Ledger guildhall doors and seal yard.
- Rotated onto the counting floor and vault corridor in the Counting House.
- Embarked on patrol skiffs during filings or seizures near the Slickstone Arches.
- Present at lantern-dock cordons in Vesper Quay during truce nights with the Gutter Syndic.
Abilities / Attacks / Behaviors
- Baton Control: Nonlethal strikes to disarm and corral in tight corridors.
- Lockstep Escort: Maintain formation around clerks carrying a Tariff Ledger or evidence.
- Seal Check: Verify Ledger Signet marks and spot tamper on plates with a Lockplate Key.
- Whistle Rally: Call nearby wardens and compliant dockhands to reinforce a hold.
- Fog Discipline: Keep line through mist; advantage resisting panic near surf and surge.
- Counter Seize: Secure drawers, racks, and bags during an audit with documented Audit Slip.
Drops / Loot
- Lockplate Key — access to approved drawers and rack latches.
- Ledger Signet — low-tier registry ring; may be voided.
- Audit Slip — partially filled inspection forms.
- Wax Stick — guild-color seal wax; stubbed.
- Glasswire Dagger — slim sidearm; often tagged evidence.
- Cipher Deck — uncommon; carried by senior escorts.
Stats
- Type: Humanoid, disciplined guard
- Level: 3–6 (sergeants 7–8)
- Health: Moderate; padded undercoat reduces cuts
- Armor: Light; baton guard and bracers
- Speed: Normal on stone; careful on slick surfaces
- Senses: Trained for low-light work; good hearing
- Resistances: Advantage vs shove/grapple near railings
- Weaknesses: Limited ranged options; procedures slow reaction if outflanked
Tactics / Strategy
- Expect pairs at doors and trios on moves between counters and vaults. Breaking formation draws whistles and fast reinforcements from the Silver Ledger.
- Smoke and confusion work briefly, but escorts prioritize securing documents and signets first. Distraction near the seal yard risks a hard cordon ordered by Ilex Marr.
- At the Slickstone Arches, they anchor on high, dry ledges and control rope access. Forcing movement onto slick spans can split the line.
Lore
- The role formalized after the Lantern Truce, when neutral-ground enforcement at the Silver Ledger needed non-warden muscle that still followed audit rules.
- Senior guards cross-train with Ledger Scribe teams to read common counterfeits pushed by the Gutter Syndic.
- Incidents near the Slickstone Arches led to issuing padded handguards and rope cleats after early falls during salvage seizures.
Image Gallery
Loading image…
Door post at the Silver Ledger during a tense filing
Loading image…
Vault escort through the Counting House corridor
Loading image…
Skiff escort at the Slickstone Arches in rough mist
