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    Hall Guard
    Hall Guard
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    uniformed security guard on guild hall steps, baton and lantern, medium shot, overcast coastal light, wet stone, cinematic, realistic painterly
    role:
    Guild security; escort and vault watch
    threat_level:
    moderate
    size:
    Human; 1.6–1.9 m
    armament:
    Glasswire Dagger; baton; shackles
    behavior:
    Disciplined, cautious, procedure-first
    Hall Guard is a uniformed guild security mob stationed at the Silver Ledger and the Counting House in Vesper Quay. It escorts audits, holds doors during filings, and rides as escort muscle on skiffs headed for the Slickstone Arches. Details answer to wardens under Ilex Marr and maintain neutral-ground order during tense dealings with the Gutter Syndic.

    Description

    • Uniform: salt-dark coats with badge tabs, brass latch belt, and lantern hook; boots scored for wet stone.
    • Kit: baton, short cuffs, whistle, and a sealed pouch for Audit Slip copies; some carry a Glasswire Dagger.
    • Bearing: steady posture, clipped signals, eyes on hands and pockets; speech kept formal at counters.
    • Composition: mixed squads of male and female guards paired with a senior scribe or a warden runner.

    Habitat / Biome / Scene(s)

    Abilities / Attacks / Behaviors

    • Baton Control: Nonlethal strikes to disarm and corral in tight corridors.
    • Lockstep Escort: Maintain formation around clerks carrying a Tariff Ledger or evidence.
    • Seal Check: Verify Ledger Signet marks and spot tamper on plates with a Lockplate Key.
    • Whistle Rally: Call nearby wardens and compliant dockhands to reinforce a hold.
    • Fog Discipline: Keep line through mist; advantage resisting panic near surf and surge.
    • Counter Seize: Secure drawers, racks, and bags during an audit with documented Audit Slip.

    Drops / Loot

    Stats

    • Type: Humanoid, disciplined guard
    • Level: 3–6 (sergeants 7–8)
    • Health: Moderate; padded undercoat reduces cuts
    • Armor: Light; baton guard and bracers
    • Speed: Normal on stone; careful on slick surfaces
    • Senses: Trained for low-light work; good hearing
    • Resistances: Advantage vs shove/grapple near railings
    • Weaknesses: Limited ranged options; procedures slow reaction if outflanked

    Tactics / Strategy

    • Expect pairs at doors and trios on moves between counters and vaults. Breaking formation draws whistles and fast reinforcements from the Silver Ledger.
    • Smoke and confusion work briefly, but escorts prioritize securing documents and signets first. Distraction near the seal yard risks a hard cordon ordered by Ilex Marr.
    • At the Slickstone Arches, they anchor on high, dry ledges and control rope access. Forcing movement onto slick spans can split the line.

    Lore

    • The role formalized after the Lantern Truce, when neutral-ground enforcement at the Silver Ledger needed non-warden muscle that still followed audit rules.
    • Senior guards cross-train with Ledger Scribe teams to read common counterfeits pushed by the Gutter Syndic.
    • Incidents near the Slickstone Arches led to issuing padded handguards and rope cleats after early falls during salvage seizures.

    Image Gallery

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    Door post at the Silver Ledger during a tense filing
    Door post at the Silver Ledger during a tense filing
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    Vault escort through the Counting House corridor
    Vault escort through the Counting House corridor
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    Skiff escort at the Slickstone Arches in rough mist
    Skiff escort at the Slickstone Arches in rough mist