Chrome Arc
Chrome Arc
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region:
type:
urban district
climate:
coastal, humid, frequent drizzle
population:
dense, mixed crews and commuters
anchor_route:
hazards:
patrol drones, slick ledges, blind turns
notable_residents:
Chrome Arc is a coastal transit-and-market district on the bay rim of Vanta Bay. It functions as a nexus between elevated lanes of the Neon Causeway, a central transit spire, and stacked night markets. Duel culture is prominent, with settlement bouts drawing crowds and fixers like Ayesha Aamir keeping disputes contained to marked courts.
Geography / Layout / Points of Interest
- Transit Spire: multi-deck hub with maglifts and skybridges; main landmark and meeting point.
- Causeway Ramps: tiered on-ramps feeding traffic to the Neon Causeway; rain-slick and wind-exposed.
- Bayward Piers: service docks and low-tide walkways facing Vanta Bay; common site for quiet exchanges and early-morning runs.
- Roofline Courts: painted duel rings on connected rooftops; enforced by crowd norms and camera clusters.
- The Switchyard: covered market stacked with repair booths, solvent stalls, and snack alleys; kiosk run by Mara Kest.
- Service Tunnels: maintenance corridors under the ramps; occasional sightings of a roaming Shade Wraith.
- Spillover Stairs: steep stairwells linking street level to mezzanines; known ambush funnels during crew flare-ups.
Inhabitants
- Ayesha Aamir — human female Rogue-Duelist; prominent fixer and bout regular.
- Rook Vega — human male challenger; known for high-stakes settlements near the spire.
- Mara Kest — human female tech broker; maintains a Switchyard kiosk and comms net.
- Shade Wraith — incorporeal predator reported in lower tunnels during low-traffic hours.
Items / Resources Found
- Vendor stock: solvents and edge films suitable for maintaining Edgewind and other mono-edge blades.
- Gear stalls: reactive jackets like Pulse Weave and climbing rigs including Kitehook.
- Scrap lanes: composite offcuts, fiber plates, and fasteners scavenged from causeway maintenance.
History / Lore
- Redeveloped from derelict docks into a layered transit district when the Neon Causeway expanded bayward.
- Settlement culture formed to prevent crew escalation; roofline courts became neutral ground with posted signals.
- A clean, high-profile counterfinish by Ayesha Aamir against Rook Vega outside the transit spire cemented the Arc’s duel reputation.
- Contract runs against a stray Shade Wraith kept tunnel routes viable for late-shift workers.
Events / Quests / Encounters
- Spire Settlement Bout: time-boxed duels adjudicated on the mezzanine rings; common hook for mediating turf overlap.
- Wraith Sweep: coordinated tunnel patrols to flush a Shade Wraith from service corridors.
- Causeway Courier Runs: precision deliveries between Arc ramps and the Neon Causeway mid-decks under drizzle conditions.
- Switchyard Broker Call: tech barter led by Mara Kest to source rare solvents for maintaining Edgewind and similar blades.
Travel / Access
- By Causeway: direct entry via upper and mid-tier ramps from the Neon Causeway; traffic control is strict during rush windows.
- By Water: small craft and service ferries from Vanta Bay piers; weather delays during squalls.
- On Foot: stair stacks and rooflinks between courts and markets; wet surfaces and high drops demand care.
- Security: patrol drones scan for unsafe climbs and unauthorized vehicle stops; duel zones are tolerated within marked rings.
Image Gallery
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Transit spire and stacked ramps at dusk
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A settlement bout on the roofline courts
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Switchyard market under the causeway
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Tunnel sweep following wraith sightings
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Bayward piers before first light
