Smoke Ampoule
Smoke Ampoule
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type:
Consumable; thrown gadget
rarity:
common
material:
thin glass bulb; kelp‑pitch resin; mineral mix
volume:
15–20 ml
weight:
~28 g
origin:
legality:
Restricted near bonded docks
Smoke Ampoule is a palm-sized, break-to-use smoke charge carried by skiff crews and alley runners in Vesper Quay. It is commonly thrown to fog retreats along the Slickstone Arches and during scuffles between the Silver Ledger and the Gutter Syndic. Patrol lists from the Counting House classify it as a restricted crowd-obscurant near bonded docks.
Description
- Form: Thin-glass bulb the size of a thumb, necked and cork-tipped, banded with a waxed paper strip for grip.
- Fill: Slurried kelp-pitch from Salt-Slick Kelp cut with mineral smoke salts and a mild throat-bit.
- Seal: Resin lipping secures a brittle score line; a firm throw or heel press snaps it clean.
- Markings: Color-dot at the stem denotes blend; common mixes include grey, white, and blue-tinted fogs.
- Carry: Usually three to a felted sleeve; often paired with a Glasswire Dagger for cut-and-slip work.
Type / Category
- Category: Consumable; tactical obscurant; escape tool.
- Delivery: Thrown impact vial; can be heel-cracked on stone or deck plank.
- Users: Skiffers, night-market runners, and dock guards under both cartel and guild banners.
Stats / Effects
- Obscurement: Creates a 4–6 m radius smoke cloud in 1 round; lingers 20–40 seconds in still air.
- Wind Sensitivity: Halved duration in stiff breeze; blown out quickly on open piers.
- Irritant: Light cough and eye-water within 2 m of burst; no lasting harm unless confined.
- Visibility: Heavily obscures line of sight; lantern beams scatter; silhouettes only.
- Damp Tolerance: Functions after brief immersion if the glass remains intact; cold smoke thickens slightly.
- Spirit Quirk: The mix’s mineral tang can momentarily outline a Brine Wraith as eddies cling to its shape.
- Safety: Risk of minor cuts on mishandling; do not pocket loose ampoules.
Usage / Crafting / Requirements
- Use: Throw to hard ground or clamp under heel and snap; step into the plume’s edge and move.
- Handling: Keep in a felted sleeve; avoid direct pressure on the score line.
- Crafting (common recipe):
- Kelp-pitch resin from reduced Salt-Slick Kelp
- Finely milled lampblack and clay smoke salts
- Vinegar spirit and trace ammonia for bite
- Charge into thin bulbs; resin-cap; score a break band
- Workshop Sites: Mixed at the Smoke Niche under the Gutter Syndic and by independent chandlers near the Lantern Docks of Vesper Quay.
- Restrictions: Possession near the Counting House floors draws fines; patrol skiffs seize unmarked blends.
Lore / Background
- Dock Adoption: Standard pocket-fog for cutters racing claims at the Slickstone Arches when patrols press a tow.
- Truce Era: After the Lantern Truce, both the Silver Ledger and the Gutter Syndic normalized non-caustic blends to limit injuries near lantern crowds.
- Guild Response: Wardens under Ilex Marr catalogued dye marks and instituted burn-time tests.
- Broker Practice: Runners working for fixers like Scillia Doge carry two greys and a white for mixed light conditions.
Image Gallery
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A runner cracks an ampoule to fog a retreat along the Slickstone Arches
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Patrol inspection of seized smoke vials at the Counting House quay gate
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Night-market vendor restocking smoke blends beneath the bridges
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Skiff deck drill demonstrating plume spread in calm water
Related Characters / Mobs / Scenes
- Characters: Ilex Marr, Scillia Doge, Syndic Cutout
- Mobs: Brine Wraith, Hall Guard, Quay Rat
- Scenes: Vesper Quay, Gutter Syndic, Slickstone Arches, Counting House
Variants
- Harbor Grey: Balanced plume; best under mixed lanterns; standard issue for quay runners.
- Lantern White: Brighter, denser cloud tuned for lamp glare; shorter burn.
- Syndic Blue: Slight dye trace that clings to coats, used to mask silhouettes under bridge shadows.
- Warden Amber: Registry-marked training blend used by Silver Ledger escorts; mildest irritant and fastest dissipation.
