Steamroot Market
Steamroot Market
Mineral-spring bazaar and caravan hub
Loading image…
region:
climate:
temperate, misty mornings
governance:
merchant council
faction:
population:
1,200–1,600 (seasonal)
known_for:
spring-heated brews, caravan outfitting, steamwork crafts
security:
Captain Brindle patrols
Steamroot Market is a mineral-spring bazaar and caravan hub on the edge of the Verdant Steppe. Stalls cluster around natural vents that power kettles, baths, and small steamworks. The market supplies patrols and caravans, hosts a small annex of the Tea Sages, and serves as home base for vendors like GREEB. Security and customs are overseen by patrols under Captain Brindle.
Geography / Layout / Points of Interest
- Spring Plaza: Central stone basins channel mineral vents; shared water rights posted on a brass board.
- East Lane: Compact vendor stretch known for fast brews; GREEB keeps a primary stall here.
- Copper Canopy: A broad awning of patched sheets over the main trade artery; smoke and steam vent through chimney slits.
- Gatehouse Post: Checkpoint for tolls, manifests, and muster calls led by Captain Brindle.
- Sages’ Annex: Small tasting hall and storehouse run by the Tea Sages; sells measured leaves and heat stones.
- Steamworks Row: Tinker sheds repairing kettles, valves, and caravan rigs.
- Night Market Alley: After dusk, lantern-lit food and tonic stalls open with stricter warden patrols.
- Wayfarer Trough: Long watering channel for pack beasts; notices about steppe routes posted nearby.
Inhabitants
- GREEB – goblin alchemist and street brewer.
- Koya the Brewer – master infusionist consulting at the Sages’ Annex.
- Captain Brindle – patrol captain and market warden.
- Tea Sages delegates – tasters and leaf quartermasters.
- Caravan Guard detachments – seasonal hires.
- Tinker guild laborers – valvewrights and kettle-smiths.
- Pickpocket and Steam Sprite sightings – common in crowded lanes and warm vents.
Items / Resources Found
- Whisk-Staff
- Springwater Gourd
- Heat Stone Pair
- Matcha Powder Satchel
- Steamwork Valve
- Mineral Voucher
- Wayfarer Permit
History / Lore
- The first stalls formed around shallow vents used by drovers to warm feed and water.
- A merchant council standardized basin access and set the current toll tables.
- The Tea Sages annex expanded after steady steppe patrol demand for restorative brews.
- Repeated night raids were curtailed after a crackdown led by Captain Brindle.
- Vendors like GREEB popularized whisked infusions for on-the-march use, shaping market identity.
Events / Quests / Encounters
- First Flush Demonstration: Assist GREEB with a public ceremony to secure supply contracts; manage water rights politics at the Sages’ Annex.
- Valve Leak on Steamworks Row: Help a Tinker team replace a failing Steamwork Valve before stalls flood with scalding mist.
- Missing Satchels: Track a Pickpocket ring stealing Matcha Powder Satchel shipments.
- Escort the Sage Cart: Guard a tea consignment as Caravan Guard support across the Verdant Steppe.
- Night Market Sting: Coordinate with Captain Brindle to catch counterfeit Mineral Voucher printers.
Travel / Access
- Approaches: Packed-earth roads from the Verdant Steppe converge at the Gatehouse Post.
- Tolls and Permits: Cargo is weighed at entry; brew water draws require a Wayfarer Permit.
- Services: Caravan refits on Steamworks Row; leaf rationing and tasting at the Sages’ Annex; escorts bookable through Captain Brindle.
- Safety: Patrols deter theft; vents are cordoned during pressure spikes. Occasional Steam Sprite mischief near basins.
Image Gallery
Loading image…
Morning bustle at the Spring Plaza
Loading image…
GREEB’s stall on East Lane during a tasting
Loading image…
Patrol muster at the Gatehouse Post
Loading image…
Lanterns over Night Market Alley
