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    GREEB
    GREEB
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    matcha as a character
    gender:
    male
    species:
    goblin
    class:
    alchemist
    alignment:
    neutral good
    level:
    7
    affiliation:
    occupation:
    street brewer
    GREEB is a goblin alchemist and street brewer based in Steamroot Market. He specializes in powdered green infusions and support tonics for caravans and patrols. He is loosely tied to the Tea Sages and supplies scouts along the Verdant Steppe.

    Description

    • Short, wiry goblin with leaf-green skin and tea-stained fingers.
    • Carries a lacquered whisk-staff and a strapped bowl for on-the-go brews.
    • Smells faintly of grass, roasted rice, and mineral springwater.
    • Speaks fast; barters faster. Keeps careful ledgers for the Tea Sages.

    Class

    • Role: Support alchemist focused on restorative brews, stamina upkeep, and clarity buffs.
    • Resources: Powder satchels, springwater flasks, and heat stones.
    • Tactics: Pre-mixes powders, then whisks to trigger effects mid-combat. Uses vapor screens and calming sips to control tempo.

    Quotes

    • "Whisk, breathe, sip—don’t rush the leaf."
    • "Bitterness up front means sweetness later."
    • "Hot water solves cold problems."

    Image Gallery

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    GREEB serving a roadside brew to caravan guards
    GREEB serving a roadside brew to caravan guards
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    GREEB preparing a whisked infusion before a patrol departs the market gate
    GREEB preparing a whisked infusion before a patrol departs the market gate
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    GREEB testing a new stamina tonic in a quiet alley of Steamroot Market
    GREEB testing a new stamina tonic in a quiet alley of Steamroot Market

    Has

    Abilities

    • Whisked Focus: Grants clarity and reduced aim sway to allies for a short duration.
    • Froth Guard: Thin foam barrier that dampens minor elemental splash and shrapnel.
    • Verdant Stamina: Restorative sip that recovers energy over time; stacks lightly.
    • Steam Veil: Brief green steam cloud for soft cover and scent masking.
    • Bitter Break: Quick, sharp draught that purges minor debuffs at the cost of mild fatigue.

    Limit Break or Special

    • Ceremony of the First Flush: GREEB brews a concentrated infusion for the whole party, granting heightened perception, steady breath, and strong stamina regen for the encounter. Leaves a short lull afterward where buffs cannot be reapplied.

    Biography

    GREEB grew up running errands between stalls in Steamroot Market. A discarded whisk from the Tea Sages led to early experiments with powdered leaves and mineral springs near the Verdant Steppe. He supplied patrols organized by Captain Brindle and learned to tailor sips for long marches. Later, guidance from Koya the Brewer refined his technique into fast, field-ready ceremonies.

    Appearance

    • Leaf-green skin with pale freckles, amber eyes, and a notched left ear.
    • Short jacket with many tin canisters; apron stained in calming green swirls.
    • Whisk-Staff strapped across the back; travel bowl at the hip.

    Personality

    • Patient, methodical, and gently competitive.
    • Values quiet preparation more than loud victory.
    • Keeps favors owed in a tidy ledger but forgives small debts with a smile.

    Homespace / Base / Habitat

    Relationships

    Trivia

    • Refuses to sweeten ceremonial brews; allows a grain pinch only for novice tasters.
    • Keeps a chipped porcelain scoop considered "lucky" during first flush season.
    • Insists water temperature is a tactic, not a preference.