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    Deckard
    Deckard
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    male cyberpunk investigator, three-quarter portrait, rain-soaked neon alley, shallow depth of field, soft rim light, teal and magenta color grade, gritty, high-detail digital painting
    gender:
    male
    role:
    investigator / fixer
    alignment:
    street-neutral
    class:
    Operative
    level:
    47
    species:
    augmented-human
    affiliation:
    Deckard is a cyberpunk operative who works the underlevels of the Neon Causeway as a contract investigator and fixer. He navigates the rain-lit corridors of the Hightide District, pulling threads across the Glasswell Sprawl and the Arcjet Docks. Known for surgical restraint, he favors quiet resolutions, clean exits, and deniable footprints.

    Description

    A lean, long-limbed man with taut posture and a low center of gravity. He speaks in clipped bursts, conserving words. Micro-scars map his jawline; subdermal luster shows around the temples from cranial ports. A muted charcoal coat blends with the sodium haze of Hightide District. He frequents the back rooms of the Kestrel Clinic for tune-ups and data detox after runs set up by Seraphine Vale and scouted with Mako.

    Class

    • Archetype: Operative (urban recon / counter-intrusion)
    • Combat Profile: mid-range precision, suppression via gadgets, decisive close-in finishes
    • Field Kit Bias: stealth, signal intelligence, mobility

    Quotes

    • "If it pings, it leaves a trail. If it leaves a trail, it talks."
    • "Exit first, heroics never."
    • "Pay clears faster than apologies."

    Image Gallery

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    Deckard crossing the Neon Causeway after a quiet pickup
    Deckard crossing the Neon Causeway after a quiet pickup
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    Deckard negotiating in a shuttered stall off Hightide District
    Deckard negotiating in a shuttered stall off Hightide District
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    Deckard awaiting a drop at the Arcjet Docks
    Deckard awaiting a drop at the Arcjet Docks

    Has

    Abilities

    • Quietline Tap: short-range interception of unsecured comms for rapid intel.
    • Ghostwalk: brief sound-dampening and footprint masking while moving.
    • Ocular Sweep: thermal and micro-LiDAR overlay for target acquisition.
    • Sandglass: time-stamped recall of last 30s visual/audio to reconstruct scenes.
    • Deadhand: weapon stability assist that removes trigger sway under stress.

    Limit Break

    • Shard Overclock: temporarily overclocks neural shards, chaining Ghostwalk, Ocular Sweep, and Deadhand with reduced cooldowns; causes post-burn tremor and light sensitivity, usually treated at the Kestrel Clinic.

    Biography

    • Early Work: Took small retrievals in the Hightide District, moving between night markets and shuttered arcades.
    • First Crew-Up: Partnered with Mako for sensor overwatch on pier-side jobs along the Arcjet Docks.
    • Turning Point: Brokered a no-blood handoff for Seraphine Vale that de-escalated a multi-party standoff in the Glasswell Sprawl.
    • Present: Operates out of a rotating bolt-hole near the Neon Causeway, occasionally comparing notes with Iris Wren on cold cases involving vanished couriers.

    Appearance

    • Height: slightly above average; wiry build.
    • Hair: close-cropped, black with steel at the temples.
    • Eyes: smoke-gray with subtle retinal sheen from aug optics.
    • Wear: Monofoil Trenchcoat, matte boots, muted weave shirt, Smartglass Visor folded into the collar.
    • Augments: cranial I/O, ulnar feedback rig, subdermal comms node.

    Personality

    • Tactical, skeptical, and punctual.
    • Values clean contracts and quieter streets.
    • Keeps favors short and ledgers balanced.

    Homespace / Base / Habitat

    Relationships

    • Seraphine Vale: client-contact; trusts her timelines, not her optimism.
    • Mako: overwatch tech; syncs well on silent runs.
    • Iris Wren: information broker; shares dead-letter intel on missing messengers.

    Trivia

    • Refuses visible branding on gear; tapes over all indicators.
    • Keeps exact change in a sealed sleeve to avoid RFID bleed.
    • Has never filed a formal complaint at the Kestrel Clinic; pays in advance and leaves before sunrise.